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Shane Duncan
Shane Duncan
freelance artist
Chicago, United States

Summary

Portfolio
www.monkeywrenchstudio.com
shaneduncan.artstation.com

Summary of Qualifications
• Experienced professional with over 15 years of art related experience spanning the entertainment, video game, broadcast commercial, industrial animation, 3D, animatic, animation, video editing, compositing, and special effects fields
• Advanced knowledge of multiple software packages, building art related production pipelines, team development, and researching best practices
• Demonstrate ability to work in a multi-project, team environment as well as lead the production of freelance teams, establish appropriate workload and shift priorities when necessary
• Effective communicator with internal personnel and external clients with a strong focus on building and maintaining relationships
• Organic and hard surface 3D modeling, rigging and animation
• Model and asset development for use in real time engine

Professional Experience

Monkey Wrench Studio, Inc. General Artist/Designer 2007 - Present
• Manage and coordinate the production of projects
• Consult with clients regarding all facets of projects to ensure satisfaction with end result
• Provide art direction on projects
• Create production art, 3D models, VFX, animations, motion graphics, 3D characters
• Organic and hard surface 3D modeling, game art and design
• Oversee budgeting, costs, deadlines, and meeting contractual obligations

Fred Blurton 3D Consultant 2010 - 2014
• Created 3D character and animations per project basis
• Composited 3D models into live action video per project basis
• Produced 3D objects, modeled, rigged, and animated for theatrical stage holograms

Pipe Dreams 3D 3D Consultant 2011 - 2013
• Created 3D objects and character animations for commercial previsualizations
• Lit and rendered scenes

Team Play 3D Consultant 2010
• Created 3D characters, environments, assets, and animations
• Designed cut scene scenarios and storyboards
• Created environment designs and effects
• Composited 3D animated cut scenes and effects

Entertaining Games Freelance 2009
• Created LOD for existing assets
Athyrio Freelance 2008
• Created environments and assets

Incredible Technologies Character Artist 2003-2007
• Designed and developed all 3D characters and clothing, animals, environments, and objects from for 5 iterations of Golden Tee Live, Target Toss Pro, and Silver Strike Bowling
• Custom rigged, skinned, and texture mapped character models
• Utilized motion capture data and key frame animation for 3D characters and animals
• Created the art pipeline to streamline character creation and implementation into a proprietary game engine

Chewy Software General Artist 2002-2003
• Created character models from concepts
• Rigged models for animation
• Created environments and assets

Game Refuge 3D Artist Animator 2000-2002
• Tasked with creation of original 3D models and 2D animations
• Designed 3D characters; textured, rigged, and animated
• Modeled and textured environment objects

Achievements
• Developed and animated 10 national broadcast commercials for SuperSpots Production
• Produced and generated a series of 2D/3D animations for Sony recording artist Coheed and Cambria, and the latest visual campaign for independent recording artist Lovehammers
• Special Effects Artist for the major motion picture Cup of My Blood
• Lead roles on commercially successful 3D video games and casino games


Titles
• Ruination The Card Game
• Pirates Booty - Arcade
• Golden Tee Golf - Arcade
• Target Toss Pro - Arcade
• OCC Choppers - Pinball (Unreleased)
• Silver Strike Bowling - Arcade
• Sea Wolf 2 - Arcade
• Riftwalker - PC (Unreleased)
• Cow Tipping - Arcade

• Star Trek Voyager - Arcade
• Moneystorm - Gaming
• Hitchcock - Gaming
• Deep Pockets - Gaming
• Tailgate Party - Gaming
• Honeymooners - Gaming
• Pictionary - Gaming
• Dick Clark’s Bloopers - Gaming

Software
3DS Max, Zbrush, Mudbox, Adobe Creative Suite, in house real time game engines, Unreal Engine, Unity, Modo, Topogun, Marmoset, Silo, Quixel Suite, Substance Painter, Painter, Blueprinting, c#

Education
The Illinois Institute of Art - Schaumburg
Bachelor of Fine Arts in Game Art and Design 2016

The Illinois Institute of Art - Schaumburg
Associate in Computer Animation 1999

Skills

3D Modeling3D Animation3D VisualizationCharacter AnimationMatte PaintingWeb DesignStoryboardingGame DesignConcept Design

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Mudbox
Mudbox
MotionBuilder
MotionBuilder
Quixel Suite
Quixel Suite
Modo
Modo
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
After Effects
After Effects
Photoshop
Photoshop
Premiere
Premiere
3DCoat
3DCoat

Reel

Productions

    • Video Game
      Pirate's Booty
    • Year
      2010
    • Role
      Cutscenes
    • Company
      Team Play
    • Video Game
      Golden Tee Live
    • Year
      2005
    • Role
      Character Artist/ Asset artist
    • Company
      Incredible Technologie
    • Movie
      Cup Of My Blood
    • Year
      2005
    • Role
      VFX Artist
    • Company
      Darkmore Studio
    • Music Video
      Music
    • Year
      2012
    • Role
      Cover Art for Albulm
    • Company
      Monkey Wrench Studio
    • Video Game
      Silver Strike Bowling
    • Year
      2006
    • Role
      Character Artist
    • Company
      Incredible Technologie
    • Video Game
      Target Toss Pro
    • Year
      2006
    • Role
      Character/Environment Artist/Mocap Artist
    • Company
      Incredible Technologies
    • Video Game
      Golden Tee Golf Live
    • Year
      2007
    • Role
      Character Artist/ Animator/Environment Assets
    • Company
      Incredible Technologies

Experience

  • Freelance at Monkey Wrench Studio
    January 2007 - Present

  • Artist/Character Artist at Incredible Technologies
    United States of America
    January 2003 - January 2007

  • Lead Artist at ChewySoftware LLC
    United States of America
    January 2002 - January 2003

  • Artist/Animator at Game Refuge
    United States of America
    January 2000 - January 2002