Portfolio
www.monkeywrenchstudio.com
shaneduncan.artstation.com
Summary of Qualifications
• Experienced professional with over 15 years of art related experience spanning the entertainment, video game, broadcast commercial, industrial animation, 3D, animatic, animation, video editing, compositing, and special effects fields
• Advanced knowledge of multiple software packages, building art related production pipelines, team development, and researching best practices
• Demonstrate ability to work in a multi-project, team environment as well as lead the production of freelance teams, establish appropriate workload and shift priorities when necessary
• Effective communicator with internal personnel and external clients with a strong focus on building and maintaining relationships
• Organic and hard surface 3D modeling, rigging and animation
• Model and asset development for use in real time engine
Professional Experience
Monkey Wrench Studio, Inc. General Artist/Designer 2007 - Present
• Manage and coordinate the production of projects
• Consult with clients regarding all facets of projects to ensure satisfaction with end result
• Provide art direction on projects
• Create production art, 3D models, VFX, animations, motion graphics, 3D characters
• Organic and hard surface 3D modeling, game art and design
• Oversee budgeting, costs, deadlines, and meeting contractual obligations
Fred Blurton 3D Consultant 2010 - 2014
• Created 3D character and animations per project basis
• Composited 3D models into live action video per project basis
• Produced 3D objects, modeled, rigged, and animated for theatrical stage holograms
Pipe Dreams 3D 3D Consultant 2011 - 2013
• Created 3D objects and character animations for commercial previsualizations
• Lit and rendered scenes
Team Play 3D Consultant 2010
• Created 3D characters, environments, assets, and animations
• Designed cut scene scenarios and storyboards
• Created environment designs and effects
• Composited 3D animated cut scenes and effects
Entertaining Games Freelance 2009
• Created LOD for existing assets
Athyrio Freelance 2008
• Created environments and assets
Incredible Technologies Character Artist 2003-2007
• Designed and developed all 3D characters and clothing, animals, environments, and objects from for 5 iterations of Golden Tee Live, Target Toss Pro, and Silver Strike Bowling
• Custom rigged, skinned, and texture mapped character models
• Utilized motion capture data and key frame animation for 3D characters and animals
• Created the art pipeline to streamline character creation and implementation into a proprietary game engine
Chewy Software General Artist 2002-2003
• Created character models from concepts
• Rigged models for animation
• Created environments and assets
Game Refuge 3D Artist Animator 2000-2002
• Tasked with creation of original 3D models and 2D animations
• Designed 3D characters; textured, rigged, and animated
• Modeled and textured environment objects
Achievements
• Developed and animated 10 national broadcast commercials for SuperSpots Production
• Produced and generated a series of 2D/3D animations for Sony recording artist Coheed and Cambria, and the latest visual campaign for independent recording artist Lovehammers
• Special Effects Artist for the major motion picture Cup of My Blood
• Lead roles on commercially successful 3D video games and casino games
Titles
• Ruination The Card Game
• Pirates Booty - Arcade
• Golden Tee Golf - Arcade
• Target Toss Pro - Arcade
• OCC Choppers - Pinball (Unreleased)
• Silver Strike Bowling - Arcade
• Sea Wolf 2 - Arcade
• Riftwalker - PC (Unreleased)
• Cow Tipping - Arcade
• Star Trek Voyager - Arcade
• Moneystorm - Gaming
• Hitchcock - Gaming
• Deep Pockets - Gaming
• Tailgate Party - Gaming
• Honeymooners - Gaming
• Pictionary - Gaming
• Dick Clark’s Bloopers - Gaming
Software
3DS Max, Zbrush, Mudbox, Adobe Creative Suite, in house real time game engines, Unreal Engine, Unity, Modo, Topogun, Marmoset, Silo, Quixel Suite, Substance Painter, Painter, Blueprinting, c#
Education
The Illinois Institute of Art - Schaumburg
Bachelor of Fine Arts in Game Art and Design 2016
The Illinois Institute of Art - Schaumburg
Associate in Computer Animation 1999